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  • News >> Dragon Sky >> Big devil generation equipment, the property of the soul
  • Big devil generation equipment, the property of the soul


    Date:06/18/2010Views: Admin: ancko

    Soul of property and equipment can be divided into two aspects. The first attack equipment, a damage bonus, hit it ignored defense, injury reflections. Only in the weapons and jewelry. Second, defense equipment, there is less trauma (physical injury reduction, chemical reduction injury, full-cut injury), plus blood, avoidance, etc.. Only in the armor on. If one person has the appropriate equipment, you can activate the soul of the corresponding p ......

  • Soul of property and equipment can be divided into two aspects. The first attack equipment, a damage bonus, hit it ignored defense, injury reflections. Only in the weapons and jewelry. Second, defense equipment, there is less trauma (physical injury reduction, chemical reduction injury, full-cut injury), plus blood, avoidance, etc.. Only in the armor on. If one person has the appropriate equipment, you can activate the soul of the corresponding property. Sergeant Kuroishi perfect example Medal (wood), the soul property is 16% damage reflection, need to sergeant black deep ring (water) activated, and you just equipped with the ring body, soul, property to activate. If not, the soul property is merely decoration. Body of the equipment, not all active, mainly attacks the perfect equipment set Debu, there is always an activation can not. Armor soul attributes can all be activated. First of attack equipment: damage bonus: both PK or leveling, are one-take-all properties! There is a 15 percent maximum chemical or physical damage increased. If it is weapons, necklaces, two rings, two medals all damage bonus 15%, which add up to 90% damage! Almost hurt your doubled! Hit ratio is much better the. If you are a very rich RMB players, you use the bonus damage than hit, and ignore the defense, injuries have cost-effective than reflection, Why? Attacks are generally twice on defense, you play twice a defense may not be able to ignore the enemy, but damage bonus they can do better than this effect. The heavy blow, but a chance to play attacking certain limit play it more than one third of the injuries (fatal attack bonus than feeling high), is also smaller than comprehensive damage bonus. The damage reflection, indeed, as a real player RMB, if you open all seven holes, equipment, full star bound, class-wide service the top few who can break your defense, not many, you anti-injury , equivalent to tie themselves up, little significance. Blow: blow up in a single equipment, the probability is 5.5 percent, all six equipment combined 33 percent. Some people say that is the fatal blow, deadly what? Fatal damage bonus is 50%. However, when I used to use the blast, when the general attack is 700, can play more than 900 blows. General attack is 900, the severe impact it could have 1 100 200. Did not see the damage bonus of 50% results. So, after I choose gear as much as possible to avoid the blow. Undeniable fact, the frequency of pounding like than it was in the equipment, the frequency is higher. However, if the whole blow up with the full damage bonus than a 33% damage bonus is one-third and one hundred percent damage bonus of 90%! Compete with established contractors! Complete blow really not very meaningful. Equipment may be a heavy blow with the other five bonus damage of equipment would be more meaningful, but the significance is not as a neglect of defense equipment, plus another bonus damage to equipment, the five largest ----- because even if the two play ignore the effect of a defense on the 75% additional bonus damage, sentenced to the equivalent of grade equipment with the enemy across the death penalty! The blow did not do that! Neglect of Defense: Defense ignored the highest in a single figure is equipped with the 7.5%, 6 total 45 percent, but 7.5 percent of the really hard to find, in general Percentile per 5.5 compared to 7 percent even if the Need for a. Ignore the defense, once the complete disregard of all the enemy defenses, leveling the tasteless! PK weapon! Why leveling the tasteless? Because the strange defense is not high, compared to a strong offensive players, defensive monsters are vulnerable to an almost negligible level, excluding, it should be the beginning of animation in the game when foreign powers carried the word ------ The musket behind the invasion of China, the face of the earth's aircraft, tanks, artillery, aircraft carrier ````````` horrified! -------- Background from the game, we come from 21st century enemy from the 18th century, equipped with three centuries behind us, totally not a grade on something! Ignore their basic defense lacks significance. The PK is different, players generally can not be ignored, excluding defense, or even a good RMB players, defensive players can reach of the average degree of attacks can not break defense! If you want to hurt this person, did not ignore the defense of the equipment, then it can not reflect the most games in the gang fights a group of benevolent spirit -------- equipment is not very good because they did not ignore the defensive properties a ratio of players to gang fights BOSS BOSS also RMB players, is equal to the others, like massage. Ignored although the defense in the consolidated application as damage bonus, but because it is too important in the PK, so the neglect of a superb defense equipment are not low price, but, I like the selling price of its late (or early leveling more important). Nociceptive reflex: the highest probability in equipment, is 17%, 6 Total 102%! ! And about 15% damage reflection is not very difficult to collect. This makes it the highest percentage of the properties of addition, with the best for use with high blood armor. If the damage bonus is the tiger, the wolf blow is the neglect of defense is the snake, then the harm is reflective hedgehog, but still a super-tall hedgehog. Nociceptive reflex, and can not reduce their damage, but damage can be returned to their enemies. Anti-breaking range of applications with almost the same is leveling the tasteless, PK of the weapon! Leveling in general, as long as you are not bad equipment to the dregs, the same level of monster attacks can also be negligible, we are leveling the playing time can not break their defense of the monster, or else simply can not afford to eat medicine, and even could afford to eat, you have to consider the following ------ What you blood to get through? Leveling effect during anti-injury can be ignored, PK is different, this is the magic weapon for the weak to protect themselves, especially in the face of high grade, strong play equipment, the efficiency is very obvious. I heard a full anti-high blood corporal injury three sergeant in the face of the killer of a corporal when equipped with a high anti-injury, anti-death three sergeants, a corporal anti-run! If you are a player in the grade of the yuan, into the game and relatively late, low grade, wanted to PK to take advantage, you have to take the anti-high blood line is not wound up. In this way, no matter how high the other grades, more ruthless attacks, anti-injury effect as long as you around in one hundred percent, his blood was not any more than you, one on one he had not dare move you! Why anti-injury with high blood equipment? If you're just anti-injury, the blood is not high, the other is strong enough, then he can kill you before the anti-death itself! High blood against injury, especially Dr PK RMB magic weapon, it allows the yuan to become a doctor in the abnormal PK job! Doctors can improve their blood limit and to add more blood, PK encounter, he beat you are beat him, you beat him or hit him, equal to two people joined him, how he defeated? If doctors can usually encountered Pao Lu, then groups of war, high anti-injury Dr. Gao Xue trying to chop each other's CYL washed it not very difficult for the other side? ------ Doctors do not fight, we must defeat, playing doctor, doctors may not die, killed himself to put its own! Businessmen, tame animals, because pets help function, use of high anti-wound high blood equipment more suitable than other occupational ----- Other professional, equipped with anti-injury is an overall reduction of their attack output, while the merchants and Tame Animals are only partially weakened their attack output (the soul of property and equipment not attached to their pets, so what the property owner will not affect the baby equipment attack the other, after the baby calls out attention to the lower right corner of the pet to adjust status Let pet attack, or else your pet will look to play, he will not be shot)! ********************************* Then is to analyze the defense equipment: because leveling in the monster's attack is negligible, Therefore, the value of all property must be the soul of the defense from PK, beat up BOSS embodies. Less trauma: injury by two types, one is pure by injuries, all injuries to reduce the maximum 9 percent, hats, shirts, jackets, double-wrist, belt, shoes, and a total of seven, a total of less injured by 49. The second is the reduction of physical or chemical injury, the highest I've seen is by 12 percent of. Seven per cent pure by injury not common, and even six per cent of the not many players choose if you select the proposed physical or chemical injury by 11 percent, or 12, the match up with pure cut wound 100 almost six points. Reduce injuries and equipment for the upper grades of the players choice. If you get a good cut wounds equipment Qi, PK Zhongshan University to take advantage of, say, to the grade of Sergeant, others could have hit you a thousand blood, the result can only play 500 or so, you fight each other or fighting a 1000, You can eat a 800 seconds the red drug, you can get over the top red top, but to each other, even if the other set of high blood armor, ultimately inevitable death! Therefore, saying that reducing injuries and equipment is the most cattle defense PK properties. Of course, there are exceptions when a high blood high if the other party against injury and equipment, with less injury and equipment no matter how offensive equipment, a one-PK or inevitable death. Therefore, reducing injuries and equipment can not be said of the cattle, cattle can only be said to be quite. Increase the percentage of damage if attacked with equipment use, very benevolent, you can imagine, a fierce tiger, the body's skin is as hard as with the turtles, what concept? PK or both would rather play to take advantage of BOSS. The plasma: activation increases HP equipment, the highest current market price of armor attributes. Most I have seen more than 500, the general common blood Acura is more than 400. Equipment use of high anti-injury, just as the body bears a thorn general headache, one-PK can be said that the combination of the most cattle. With other equipment can be used because it is too broad range of applications, demand is too great, the price is also rising in tandem. However, if the equipment does not meet the Need for Anti-injured, then loading the role of the blood also sorry it's the price of --------- for example, in the grade of the RMB the player to the sergeant, soul and equipment 11 stars no hole, is a 3000 blood to succeed, and if loaded with high blood, counted on average 400 (in fact, you can get an average of 400 homogeneous blood that has been set is not easy), 7 2800 100 blood, nearly 6,000 blood it that if you look to play a thousand, to be able to kill the next six. Reduce injuries mounted, the whole nine is not easy to get cut, single cut 12's is all too easy, all by seven or eight of it is not hard, even if it mean less injuries 7, 7 and equipment by 40 percent injury 9, 1000 should have been playing, and also 500 just after hit 3000 players in his early to blood a few? Seven have to do! This is the case in the not blood, but the actual PK in blood Gansha eat ah? 800 equivalent per person eat blood, the last is definitely not on top of high red blood mounted, installed by injury to win it! Moreover, team five elements in the case of the blood increases, more and more in the future, people attack the case, reduce injury will have a greater advantage. Dodge installed: a certain probability of completely avoiding any form of attack the enemy, but unfortunately, also the same with the severe impact, equipment, value added is relatively low, the highest I have ever seen is avoided 4.5%, but with pounding like a total sense of the actual PK seems likely to trigger the high ratio of equipment to write. I play old clothes, some people told me that agents (agents empathy) with the neglect of defense plus a whole avoided the most Niubi (slide like snakes, like Loach also makes it quite a headache), he said, once he and four foreign countries rush BOSS, four out of a particularly ruthless attack, shot him more than 1400 dried blood, but in the end he swept all four back, Why? Because the key sniper shot just missed her! Actual PK, the enemy did not name of the key trick, give the enemy a lot of psychological pressure. I did not get the whole Qi avoid loading, avoiding the total now is 21%, outside of a 7% reduction with injuries armor, to save money, equipment, I was not binding, compared with the grade of binding, Overall 25 percent fewer property addition, even so, the encounter with the grade of sergeant, one on one, I rarely every trick! However, speaking our minds, if you are not agents or agents, and equipment is a full cut injury, might be better, after all, get away too much instability installed, that is, agent / agents get on with the relatively it, if not installed this time to play dodge effect, unfavorable military situation, that direct stealth, and with the blood and then stabbed up, twice in the first account of a cheap, but then there may appear chain lightning, then wins the . Other professional equipment to use the dodge, preferably with