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- News >> Asda Story >> To teach you how to defeat violence and claw
To teach you how to defeat violence and claw
Date:06/12/2010Views: Admin: anckoThe first point to play claw, paw from the heart began to fear. Upgraded so many times, everyone's blood should be more normal gray and claws ~ generally have nothing against straight edge, double anti-Liuhe claws generally straight 44, while the single-Plough heaven and earth shoes and paws also direct anti- However, 46 (not lighted, then on 43), and general heavy gold belt double Luk Kai (lighted) 50 straight points against ratio, claws really ......
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The first point to play claw, paw from the heart began to fear. Upgraded so many times, everyone's blood should be more normal gray and claws ~ generally have nothing against straight edge, double anti-Liuhe claws generally straight 44, while the single-Plough heaven and earth shoes and paws also direct anti- However, 46 (not lighted, then on 43), and general heavy gold belt double Luk Kai (lighted) 50 straight points against ratio, claws really no advantage. Be the first point, we begin to move forward. 2 points, to understand the attack routine claws: claw attack the core idea is to get the grade of the assassination of the shortest possible time, with high-grade of the assassination, to have a high damage claw thorn J 0.5 second shot of the wear and intestinal claw (halo were 5 seconds), then look at the assassination of double stab is 2, is generally 2 to assassinate Backstab (this specialization will usually point it) Here is a small difference: you can play with 40 points after stabbed vindictive the barbed J claws, but this can easily be blocked; and stabbed Glance claws followed can easily be broken out against (fighting claws are very direct people break resistance) caused by enterovirus can not wear out (out of a waste of assassination) thorns J did not vindictive (Glimpse vindictive to consume 5). Or this time, the choice of paw general reminder heart and lodged in line to find the opportunity to blow slay (now urging heart completion of 16 points can go directly against the point of urging a full heart of specialization is 26 straight points against), Basically Routine is offensive claws above. Here we begin to crack the claws of a one-step move things: 1, starting hands breaking double barbed block: this is known to paw you and keep has begun to block the transfer, if you frequently blocked and depressed break, I now approach at least in the starting hands you also grab a 30 percent probability of failure to counter the opposite: Please keep the TAB + some broken strokes (such as knives and TAB + speed hack, gun is the TAB + pick attack), double thorn I still to show is a shot time of 1 second of sustained action, the game was that instant, the official website I recently had a look also modified the description (before the official network is 1 sec cast) is instantaneous, two-times the ending action is very slow , we can find a paw test, the more observations, it is easy to break. If the break to double barbed claws, and claws to congratulate you on the PK of got the upper hand, because the claws can not fight back at least 3 seconds (Break-even is not out of line speed lodged in an ambush) did not break into it, read on. 2, was blocked after breaking change: if it is broken gear, the first reaction is the speed run, and maintain the physical state of the back, would rather be grasped painful backstab and do not look back, observe their own state, broken strokes and is 3 seconds or 6 seconds? Distinguish the first time; some claws punctured block will be double backstab and then followed directly through the intestines, a breakthrough for this please, waste claws of 4 layers assassination, then resolute counterattack. 3, broken strokes end time: 3 seconds (point 6 seconds usually not broken paw strokes) of the broken strokes time is over, you begin to choose guess each other's psychology, to maintain position, try to use their hands long edge fetch points display of temper, this time killing claws are generally four levels, this assassination is a very dangerous state, because if the opposite point of the sights to assassinate, you kill one glance and then food and clothing intestine is 5 feet by 5 seconds, halo, people paste reminders heart, and then double-barbed thorn lodged in the back row ambush + halo then you kill stab stab J +5 J claw ambushed, decisive GG; no point even glimpse the assassination, the assassination of wearing 4 layers of intestinal can guarantee you eat a 4 assassination of thorns J claws. So how safe this time to take out of vindictiveness is a key issue to go places, to keep 5M distance, and moves on the block, waiting for mistakes to 4 paws, claws response: Because we have been vindictive in taking and retaining, and perhaps more Dangxia a glimpse across the means of connection to claw, opposite the heart, they'd put barbed claws and wearing J intestinal points out, block off it, the opposite has lost half of the paw, because he did not vindictive and did not kill this time, Tiger is entirely without teeth, claws so you do not respond as long as the follow-up error, have basically won; there is a relatively BT paw, he arrested a few decisive level (to retain skills, so take the assassination of the next) and then the reminder center , although this time the paw did not kill points, but you are more dangerous, because you are removing a direct anti-gold belt! ! ! ! ! ~ These two are likely to result claws of lore: escape-line! Lodged in the last row is the paw Shazhao: escape line state can be very variable, but as a people need to know about paws, claws escape line is a last resort! ! ! Many people saw the escape of the panic, chaos began to block, leading to the block into the public CD, can not block to block, or simply just lodged in rows directly in the people directly ambushed on the halo that was a hit then death. First of all, lodged in line for a short duration of this state, only 5 seconds, 5 seconds in the paw paw this time to bring it to assassinate General (Backstab stabbed) 3:00, double barbed keep breaking block, heart of the matter is to guard against escape line The double-puncture, how to solve this problem? Listen to the sound, a close look at the direction of claws of attack, because only a short span of 5 seconds, claws actually anxious than you, because he has never taken a trip by any means after, and claws that by using the ambush was Dangxia, you have to decisively stop block (to prevent being broken gear) got up and hard to eat thorns, and stabbed the back paws, and even double-barbed, as long as the anti-intestinal and thorns beneath the J, victory on beckons; some more patience, he will take full advantage of 5 seconds, determine the block was then broken halo ambush people, so often terrible opponent gray, not before you sure you are connected to him What? (Seemingly never met such a skilled are, I just a little under YY) some changes: some of the claws will be directly stabbed Glimpse (starting hands do not break block): This is a more Mensao the PK approach, but that he was very much dependent on defects escape line, and lodged in line 2 minutes of the CD makes it egg pain. And if sights are blocked on the very passive, as he claws less connection to the most critical skills - Snapshot. A little below what looks like a complicated (do not like to see the free pass on the line): the control of public CD and CD for things other people move to review the forecast we are under the claws of the moves: stabbed four seconds CD 1 kill; Backstab 6 seconds CD 2 assassination of (behind); Glimpse (1 assassination of specialization required; double barbed 8 seconds CD 2 assassination (3 seconds behind the broken strokes, points out the specialization of 6 seconds); barbed J claw 8 sec CD (consumption of all current kill point); wear intestinal claw under 15 seconds, 0.5 seconds CD 5 shot kill all the assassination of consumption points (50 per cent probability of return to a kill and 20 out of vindictiveness; urging the assassination of heart claw consumption point (which can point out the ambush reminder heart, not consumption of assassination). these things are a bunch of numbers, but you look closely will find a reasonable distribution of the assassination of points, control the CD, will be able to point to a time when their needs can be immediately assassinated there, and will not be wearing intestinal faint 5 seconds after the assassination and thus can not take the situation of J can not be a thorn. We should also remember that there is a paragraph in the above description of a terrible claws, "he caught a few decisive level," Why do I say this is terrible claws ? Because he was in control of their CD, and he knew a Glance claw hands, you dare not act rashly. level when arrested can not do much against opponents, but he controls his own CD, waiting for heart reminders an on-line start the final decisive escape assassination! play claws are vulnerable to the question is: out of a public CD own long moves, then eat the sights, and then was faint to death, and the Public CD that you have not noted. Example: I have a particular advantage in large PK has been lodged in the paw extract a row, only 30 percent of blood claws, my blood is only 50 percent, then I would underestimate the enemy to paw around, ready to give him a break the end of month . then a break is 1 second on the middle moves, eat a Glance, decisive GG Simi big. In short, make you understand the paw paw caught the mistakes and understand their skills are able to reduce their own mistakes. Next, write a little knowledge of it: playing claws come up with the output of the first moves out of a broken strokes, free of the halo successfully hidden by others. breakthrough initiative to use as much as possible, not passive, just get the psychological advantage and FLAC can not be compared to. to keep distance distance, multi-block block more effective.






