- Related News
- Details of various techniques to streamline the exchange of paw
- Analysis of the main killer of the power of state and deputy play bow
- Raiders Cliff weapons skills to share: the plus points on the axes
- Plus point of the rod Specialization
- Claws of the Sap Guru
- Talk about the rod of specialization and PK skills
- Zhu Xian two advantages and disadvantages of Acacia School
- Magical Fairy Acacia up twice with water, pet prayer skills
- Albatron full grade point increase after
- Buddha Albatron fact can be
- DDO full solution using the magic device
- "FFXI" Playing God, the new beast
- Final Fantasy FFXI 1-75 upgrade sites
- Three consumer skills FFXI
- FFXI-Shield experience
- 50 sword fight without the kind of skill increase Buff Point
- The holy duty person technical ability individual is analytical
- Ask for advice! Ask for advice , dot because the sword closing dull F self research fights against grade-50, ask reach people revising.
- The wound pledges to write down wet nurse what one has learned from work entire battle strategy
- Force of magic bestial world winter spring sheik gains technological process
- Equip a NosMate in NosTale
- AIKA 1st Closed Beta Test Details Review(1)
- Aion Assassin's confession: Assassin also need encouragement
- To be an expert in Mortal Online (2)
- RF Online: Cora Class Advanced Guide
- Neo Steam beginner skills
- To be a expert PvP in Mortal Online(1)
- Seal Online Craftsman guide
- Aion: the hidden tasks guide
- How to reduce the injury in Aion?
Details of various techniques to streamline the exchange of paw
Date:06/12/2010Views: Admin: anckoGod zone claw, claws, more streamlined communication skills to play all kinds of Red Cliff has more than two months away from the green all the way to today, a lot of friends is indeed a delightful thing. Trip to get some ideas and experience and we hope to share .. I am a sky area of a small claws, loving-PK .. 20 to 60 levels of red .. red the results were often better to kill a group of 60 Zan will be hidden .. the whole process from 1 to 60 i ......
-
God zone claw, claws, more streamlined communication skills to play all kinds of Red Cliff has more than two months away from the green all the way to today, a lot of friends is indeed a delightful thing. Trip to get some ideas and experience and we hope to share .. I am a sky area of a small claws, loving-PK .. 20 to 60 levels of red .. red the results were often better to kill a group of 60 Zan will be hidden .. the whole process from 1 to 60 is still very happy. By the way here to celebrate under the claws of the stealth bug has finally been repaired (to celebrate with fireworks go ha). .. Well, get down to business property and equipment to lay down their plans. Blue body strong, 6-order blue claws. Yang Wen secret ... a big bust .. Treasure Luhe 4 gold, 2 soil ... (soil series are good your) recommendation 4 earth 2 gold (hoist, Huanglong Fan, Xuan Yuan Pei , the saying or poem screen Figure 2 In fact, those he sent 80 blood several times the price difference - -!), so if you are the boss and Yuen Chin put it - -! Or jug will do. Gold lines with a network of nails and 7 color combination is relatively affordable. Paw after high crit is needed is a critical hit. Specialization I chose the 29/31 side as much as possible to ensure the destruction and life-saving ability. Because the two-thorn in my more than two months of use under a lot of defects found (such as the time moves can not be moved, released a long time, many times I was put up double-barbed results others get away all my halo skills, they can not be halo living dead, is not very flexible, lethal and only 60% of base damage is also enhanced only 70% cite a simple example: Suppose you Double stab each section 500 can play someone else (not low, right?) about 10% also 550,2 strengthened so after paragraph 100 also more blood, more than 200 it also crit, then you can ambush a thorn neck What blood hit 200? The answer is obvious ... to strengthen two-barbed following dismantling specialization in addition to a duel really do not use the last.) Therefore, the final choice on this specialization is not practical I have given up double-thorn and turned to stab neck. ambushed this talent. add this also to hide away behind the strengthening of mass destruction and tactical preparation. Or attack the blood is not clear-cut. In short it wants to use them very comfortable ado, the following text: Claw: Shadow of the assassin, looking for opportunities to attack opponents Thunder to achieve the effect of a blow slay. Whatever claws talent specialization, or points, plus point really is a dilemma. Because claws of talent points is very tight, and if perfection is not amended stabbed the debuff, then we have at least 10 points specialization is added is that Barker is, therefore, is to add some more sensible caution should be fighting to play capability. because of low natural anti-blood less direct, between the anti-wear armor is lower than the more so when at the same level equipment against Rush is a positive is not rational, but also played up the most efficient no harm, unless you use the equipment, crushing opponents ...... this is not a technical discussion of the scope of the. Battle claws basic idea then is formed. That is, "look behind the output side control the border," so as to reduce the limits of the most hit their injuries in order to better battle. As for the control and output to balance the bias would have to see you in a duel or combat? Duel: Control> = actual output: control <= output. Personally, prefer to combat because it is enough uncertainty in the real and interesting than many a duel edge. Basics: First of all, look what we have .. 1. Damage output points: 4 seconds cd cooling stabbed, back stab 6 seconds cd, double barbed 8 seconds cd, stab neck 15 seconds cd, cd 15 seconds stab neck ambush . reminders Heart cd 15 seconds and hit the back of increased harm 1min CD. In addition to two barbed end of the skills center is on the back of the neck and no difference reminder, our main means of output is 3 stabbed. Positive power of the general, behind the addition of a larger view of this show want us to play the perfect role of assassin. Yin people behind the enemy to cause the greatest harm, but players are not sure turned wood, so you want to learn to run behind the killing of people come play another PP Caixing. 2. Control Points: Glimpse claws, wearing intestinal claws, wearing intestinal ambush, cooling times are 15 seconds. 3. survival points: dodge 15 seconds 2min CD cd hide away all the basic skills used in here. The quality difference between claws also on these skills is the interface between the player and the cooling time of skills learned. Common types of claws and tactics: 1. Violence and claw: the high injury through its own without too much control in a number of basic simple continuous skills to kill enemies quickly. Usually these claws are very good equipment category. relatively high applicability of this paw, whether yes or fight in combat all have a place in all professional. In other words RMB is cattle - -! Jin-level equipment is more suitable to play this high claws. Gift reminder in general will give up talent like mind to pursue a direct carotid puncture wound type of violence. Of course, you can add reminders to play more diverse heart more capable of adapting some of the comprehensive strength. 2. Mixed claw: the relative balance between injury and the type of control. 大部分 claws fall into this column. To control and play behind the main damage. Force and technical talent in the general increase of almost 30 points / 30 will not be much difference between the way around. Basic equipment is purple blue Qiang Qiang stage. 3. Control claws: claw actually hurt the poor and the mixture is not too much. But the control was slightly stronger in mixed claw (in fact, also one more glance back 5 seconds ...). cooling the main point is to strengthen the specialization in the Glimpse .. more suitable for the above environmental claws like a duel because of their weak players need to maximize the reduction caused by other people against their control of the number of occupied so much time. relative to the utility in terms of not very good. But in the duel If you use such strong control of natural or very, very powerful .. that time and spend more ... common tactics are: 1. bloodshed: Compare gave him what you play normally set up a bleeding, faint glimpse of your run. enter stealth repeated several times so the blood and then grinding opponents fighting hand to hand a few times to find the critical amount of blood can kill opponents point to kill opponents to launch Thunder Clap .. or if the opponent is not good at not delay pursuit of progress claws fight or run faster then this tactic did not claw is quite a shame ..... body Charlie's claw is estimated in this tactic is shameful - -! Shenhangtaibao ah Ha ha ... I have the body of environmental protection often when using this tactic - -! All claws are suitable for this tactic. 2. Control: the halo of a very tough battle type of people ... are four items can be received more military attache of the more horrific a continuous skills. 3. Violence type: direct dependence on the basic equipment you do not need to kill ... what technical content. Claws of tactics and play basic skills can be reflected from the continuous range of skills mastery is the best way to improve their approach. Note the small number of places: 1. Glimpse claws if successful hit opponents, do not immediately take to wear in front of intestinal claws, remember Xianpao behind Afterwards. After such a stunning maximum damage can be directly output without wasting valuable time that dizziness 0.5 ~ 1 second go running behind the play. 2. If your sights, or through the block or attack intestine is no halo to the people was immediately hit, they should not open hide away, after all, only a 2 minutes. You can try the next dizzy with sights, or for reduction in fan / ran off the ice ring stealth so again. Hide away as the best guarantee that can be opened out to kill people. Just to escape the fighting words on the back is very unfavorable. 3. Temporarily not think of any others thought supplemented later on. Popular continuous skills: (whether violent or controlled claw claw following combos are set up. Difference is specialization in a different injury) 1). The most basic type of the simplest and most fool: Darts ---- Run behind - wearing double barbed --- --- intestinal ambush backstab ---- ---- stabbed stabbed neck / reminder center. Of course, this usually survive, poor people ... unless you are equipped with too much ... (when you equipped to suppress opponents this is the easiest way to a ..- -! Although it is no brain, but very useful) 2.) Most common basis for all continuous skills: Darts ---- ---- double stab through intestinal ambush backstab --- ---- stabbed ----( positive) Running Position glimpse behind the claw ---- - Access through intestinal ---- --- --- Backstab double barbed ---- ---- stabbed stabbed neck claw / claw reminder heart. ~ ~ ~ This is played two times the basis for continuous skill. Usually at the same level should be almost dead equipment. By the way small changes here. Want to faint because the claws so that only the most perfect way is to take in the sights through intestinal halo to the back to ensure maximum safety. So before you take sights when stabbed in the output can range from the release of people turned and stabbed the road directly in front to pick up running Glance. Bowel access through the back running again. 2 is a difference between those who became more active in a relatively passive point .1 a fan needs to play professional distance, a deal with close combat passive. According to see the situation faced by the different career choices for their own use of it. 3.) 1 on 1, the highest frequency of use of continuous skills: dart through intestinal ambush --- --- --- Backstab double barbed Glance ----- ------ ---- stabbed to wear Intestinal double-barbed ---- ---- ---- stabbed Backstab hide away ---- ----- ---- double stab through intestinal ambush backstab --- ---- stabbed ---- stab neck claw / claw reminder heart of this is the 3 sets of double stab stabbed a Backstab. Usually equipment than you can kill 1 or 2 levels. I write to you we should find that the claws are a few skills in this ongoing convergence of skills in order to achieve control the play of others, their greatest harm. Why do I stab each order is double-opener? See next just write the cooling time: 8 seconds back double stab stab stabbed 6 seconds 4 seconds. Then under the actual presentation: wear intestinal ambush was set for 4 seconds people start following then double stab stab stabbed back, kick down the opponents should be just wake up now for the turn. So when you say this because the first with a double barbed so that the typed up just under 3 hours after cooling it is still about 4 seconds about 4 seconds about Backstab, stabbed 3.5 ~ 4 seconds, then take a glance is a stunning 3 seconds. So do not add up exactly (to be turning people 4 seconds + + 0.5 ~ 1 second glimpse 3 seconds) the cooling time of a double barbed Well, thus forming a virtuous cycle for the cooling of skills to lay the foundation for fighting back . If the order of chaos you will find the skills to connect at the back of your skills still have not cooling condition which led to faint with embarrassment when no skills, so the order of rational use of skills is a must master the skills of the paw. Paw general homicide order is nothing but darts positioning tricks to get a Anxi the BUFF, then that is normal wear intestinal ambush - Double Barbed - Backstab - stabbed other people turned to glimpse a coma woke up then run back to wear full star intestine after 5 seconds to open the back corona attack. and then output one pair of barbed claw back or neck stab stab stabbed reminder claw end of the first round of heart attack routine. of course, be equipped to survive, then point to the next round of hide away attacks . basically put thorns above finished neck or heart rivals urge is almost woke up this time hide away into the first two attacks. Usually we use the following methods hide away --- will people wear intestinal ambush - Running back - Double stab back thorn stabbed coming to an attack kill 5 in turn filled. before the end of the skills stab neck. Often this so after two sets of equipment, types of immortality at the same level I have not seen. So to survive, it only shows the other equipment other than a high grade you. Good. Then shows that might arise as well as a number of responses and a number of moves to strengthen and security issues. As mentioned above were done under ideal conditions, but the actual battle rival species may appear to escape, divider, a breakthrough for distance vice weapons with you play and various situations. will not make you so comfortable with the skills to complete two sets of output. then we come to individually address one. parry: The solution is so often turned to others such as 1 second look, to see opponents be






