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Law enforcement in Aion stars who do we guard who
Date:06/25/2010Views: Admin: anckoI protect the law a little, the following comments represent the personal views, great God, please do not spray. Play protect the law, because I read the description on the Custodian of the Almighty stars (can add, move and shoot, resistant). Although a great gap between reality and ideals, but I want to say is, manually trained to adhere to 50, are continuing efforts to protect the law, is a good kind, with mutual encouragement! 1. Vocational Or ......
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I protect the law a little, the following comments represent the personal views, great God, please do not spray. Play protect the law, because I read the description on the Custodian of the Almighty stars (can add, move and shoot, resistant). Although a great gap between reality and ideals, but I want to say is, manually trained to adhere to 50, are continuing efforts to protect the law, is a good kind, with mutual encouragement! 1. Vocational Orientation: melee attack + physical therapy + BUFFER + rescue auxiliary field Custodian of physical occupation is short-range attack is not high, but there DEBUFF the addition. Attack skill not many have a lot of time unskilled release, only flat cut. A small amount of treatment skills as a supplement therapy, the main function is to help heal, emergency treatment, and quickly revive dead teammates. BUFF (including the mantra and status) of the main providers of employment can not exceed that of other office, not inferior, we have not exceeded position. Strong skills to rescue the market, in PVE RVR, the can turn the tide, needs to heal, with the Magic Way and other occupations. 2.PVE ① Single (leveling): a powerful life, the good control and ability to break skills (ordinary strange), higher defense, moderate attack, treat the ability to protect the law is doomed to a low consumption upgrade quickly profession. ② team (FB or elite district): attack brought the DEBUFF (minus defense deceleration), the team gains, the treatment capacity is also a good choice team. I am a single Guardian and milk from Blackfoot to 48FB. However, there is no solution BUFF post skills, and lack of group therapy, finally gave up the idea of milk alone, under the command joined the cure. Always remember that healing is a fundamental team. Better protect the law should do: have my cure would not fall. 3.PVP PVP protect the law is always a pain in the hearts of (big God, and to protect the law other than cattle X), the lack of control chain, not explosive, injuries not fatal, resulting in a Custodian PVP "is PVP" status, although the ATM has escaped the OBS reputation, but the violence and killings, still very far from us. PVP Remember, drag, grinding, circling, entanglement, waiting PPPPPPVP. 4. The key property (equipment, Magic Stones choice) fatal, attack> life, resistance to> force against> hit> increase> spell hit. 5. Jinseki select ① hurt spirit stone, this series of God Stone is a heaven-sent Guardian and Custodian of this is the physical occupation, attack frequency is high, most skills have DEBUFF (DEBUFF and injury count 2 jinseki trigger) and protect the law of increase for high normal circumstances more than 1000, all under the 1500 BUFF no problem. God is a stone with the injury two purposes, one is to protect the law to make up for lack of injury, 2 to make up the explosive. Suggested that 10% and 2% 2 spirit stone, these aims were hit. ② Control spirit stone. Custodian of the control key to make up for shortage are: blind paralytic silence by attacks of vertigo by mobile speed speed bound personally think that God, the most expensive is the best stone in accordance with personal preferences, hate physics with the blind, hate magic with silence, with the rich paralysis, restraints used, the effect is not very good. In fact, God vertigo stone Yes, unfortunately the impact of lifting the next version. 6. Weapons of choice ① staves: 60 base crit (1. Crit can knock out 2. Crit ratio 1.5), higher military defense, shooting, hand weapons, the fastest IAS, with the series of weapons the highest growth and magic hit. I think that the staff to tend to PVP, with a knock to make up for lack of control. And a higher military defense, hit and magic hit, can attack and defend. With the staff to the proposed reactor to 500 after the storm hit, the whole heap attacks, take the offensive explosion route, select the brand of break bulk system, Magic Stones on the disadvantages are: less blood, less resistance, easily seconds. ② Shield Hammer: base crit and only 10 (2.0 crit rate), compared with the staff to attack low, IAS faster than the staff to obtain weapons, the difficulty of stretching easier. Shield hammer, tend to PVE and RVR (that is PPPPPPVPPPPPP). FB high output hammer under the shield, is also very easy (after all, have a shield), I dashed the hammer 45, the output higher than FB battle. If you want to evolve into their own DPS, attack burst it, why kill sword Star Star dual output high? Because the issue of weapons crit rate, 2.0 1.5 ratio is always better than violence. RVR, the shield can choose OBS shield, PC reduced injury is real, no money, even if husband Gao Ge 10 can be, we do not rely on food defense shield. RVR select plasma and magic resistance equipment, can greatly increase the ability to survive, living is the DPS, alive only contribution. 7. Skills analysis. ① attack skills: 1. Breaking crime - break - resonance - Lightning strike down the crime is actually a God of Technology, 10 seconds to make each other's attack speed reduction, CD8 seconds. That is, if you look in a fight, he IAS permanent, killing star erectile also give you Kacha out. Please make good use of the skills. Attack is not high, the effect is amazing. . Break the chain, the effect on the show to drop anti-5, SD translation, certainly is 5%. BOSS useful in this fight. Nothing you knocked it up. Resonance chain, to reduce the speed of movement skills, but on the third paragraph, and the CD effects of longer than a lot of running in the stretch did not beat the basic too late. A flexible hammer or the staff to be able to use. Lightning chains, pure output skills, 20% probability of triggering, 500 protect the law under attack, on the dark JY strange crit about 1800 or so. 2. Meteors - incandescent - hit by a meteor strike rupture anti-140, the most important DEBUFF is to make each other's flights within 4 seconds slow down 50% air gang fights necessary (but not often I beat Is this also Fortune-telling in) incandescent hit by anti-80, is five batter (God only counted once stone trigger), is stable Custodian of the highest skills in the output, and 500 scored, storms hit around 1600. Because POSE, movement time can not be moved. Comparison of silly action and put distance finished easily with each other. Of course, this is more daunting, that was certainly killed by Custodian of chaos is the stick skills. Break hit, 25% probability of triggering. 90% of the people down on the JY strange ......... or forget it. Main said that the skills and kill the beast Star series, can be inhaled, the other escaped, 5M months (flexible) to use, still fall at your feet. 3. Against the chain (through the chain) protective deities technology, maximum output, maximum control, long-range strike, CD shorter. I Mozu, the combat chain output instability, the minimum white 250, the highest crit 3000 + about 30% of the probability of human dizziness, a halo to 4 seconds, was played throughout the day family, I fully understand how 4 seconds long. Jumping suicide who bid farewell to the first choice. Group of war, the main cast other Wizard "nanny> arch Star> kill rock stars marked silence of God, the wizard will KO the. 4. Conviction - curse ritual heritage left for us.打怪 400. This move mainly to keep people off after a crime Pao Yuan, hit the play not seen in RP, do not look crazier. Not resist 40% X dizziness 30% = 12% other vertigo, good and evil is also a remote skill. Generally deal with a demonic time warp, bow star backward cut. Conviction + TAB + curse. 5. Gutang After Split - OR water sabotage attack (brand) Wu defense to a high concentration of defense open. Dizziness sabotage the other party can split 3 seconds, hit water output stability, high damage. Particularly with a move to fight each other you are cool, insert his knife, and then blood. Note that the action was the release of the skills that you still hurt, so after the end such action X. 6. Vertigo - slay blows - defeat the Custodian of extended chain of increased harm the good skills. Mozu or random, injuries are from 200 to 2600. CD1 minutes, it is egg pain. Especially the use of combat (through) stunned the other side, do not rush with the slay, the best defense on the meteor and incandescent down after fight hurts. ② The skills 1. Curable protect the law to increase the light is the gift of blood, you protect the law and the other 7 stars, do not complain. Custodian at least out in the pit of fire will not die. As you increase blood volume, and the monster injury increase the effectiveness of the light cured as before. And apparently the light of NC suppressed the effectiveness of healing, healing light of the gap III and IV higher than the IV and V much. But after all the blood increase skills, I hope you cherish. 2. HOT spell of life skills, each jumping 77. What hurts the most is the skill to be nanny to overtake. But the mantra of our time was 38 seconds, add the first hop is your moment, you can emergency Oh. The light of the rebirth of a wet nurse, the first jump is 2 seconds from the beginning, and up to 30 seconds, our BUFF can cover a wet nurse. 3. Healing spell (mark) another HOT skills, 771 per jump, jump 5, plus a very substantial amount of blood. Also the light can cure the same time, the Custodian of monomer and the blood is no problem! 4. Life spell (stigma) group HOT, 385 per jump (seemingly just fully recovered from a half), 5 jump. Groups necessary for escape. 5. Absorb spells (mark), many Custodian disregard this mark, the main role in this short time, we need to tie back to the blood. But in fact this is a cattle skills. (PS: absorption spell V, 2M within the object to a DEBUFF, making the object 5M players all the same race, in objects under attack every resume 51HP, duration 10 seconds) Come all to recognize this BUFF mark, together with the Custodian recovery ③ BUFF Ⅰ mantra victory (+25 attack) magic (+40 magic growth hit 40) Rush (+10% movement speed) Life (6 seconds per resume 84HP) smart (every 6 seconds to resume 32MP) and accurate (+45 Physical fatal) Shield (+50 physical defense shield against 100 50 100 Wu anti-avoidance) protection (property defense +60) enhanced (mark) (vertigo resistant plants +500) unbeaten (higher mark) (+50 Physical Defense 150 Magic attack increase 20 per 6 seconds to restore 32MP) can only open three, you protect the law also has its own idea mantra should be changed according to circumstances. Do not blindly listen to the views of his teammates, first it is your own skills, the second you open and honest views more often than he. Ⅱ team curse and blessing of life blessings II, +15% HP maximum protection and blessings, +10% physical defense guarded blessing, +10% physical defense, property defense +50 spell advocate, +20% physical attack, +100 increase, +100 hit. Protect the law by the food. Guardian spell, shield against 100 +100 100 dodge military defense, property defense +100. No need to have been used, to the BOSS reuse. Rush of the spell, the team Wei a brother, I consumed a lot of DP jam, little introduced. Ⅲ agreement agreed Wind IV, currently available to more than 400 beatings, 5% probability of small stones God. This is also the Custodian of the reasons for increase in the heap. Land agreed III, 10% slow rock gods, I do not know why the contract to upgrade ... ... Austria III (mark), 5% probability back 91 Blue. Completely. . Do not know why it occurred. Custodian brand cell is full, not its location. Ⅳ own anger spell spell (mark), 1.2 skills before scrap wood, and later changed to a 20% increase






